![]() Early Installment Weirdness might be synonymous with a time when a plot was more laid back, experimental, pre- Executive Meddling, pre- Flanderization, or any number of other things. Plenty of ideas get scrapped in the natural course of a series, some of them perfectly good. There will always be some fans who view the current incarnation of a series as They Changed It, Now It Sucks!, but it also must be said that weirdness in this case isn't necessarily a bad thing. Might be the result of Plot Tumors, Art Evolution and/or Early Installment Character-Design Difference and Continuity Drift. When early characters disappear entirely with no explanations, that's Chuck Cunningham Syndrome (or even Dropped After the Pilot, if it happens in the very first episode). ![]() A specific sub-trope of this dealing with early installments resembling the real world is Earth Drift. For something similar applied to individual character personality, see Characterization Marches On. If the series improves after abandoning these elements, it often leads to a Growing the Beard moment. In particularly dramatic cases, a series can undergo something of a Retool between its pilot and its second episode. This gives the studio and creative team a chance to evaluate what worked and what didn't and make significant changes, including replacing cast members. This is particularly common in television, where the pilot episode is usually filmed long in advance of a show's actual debut. In short, the first installment is a "prototype", like a pilot of a first episode. Long-running series often have to experiment a little before they find their niche: sometimes there are concepts abandoned early on that were fascinating, either because they were potentially good ideas back then, or they just clash so much with the later tone of the series.
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